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1. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
I quote, "to ensure that it was seen". By CCP?!! Funniest thing I have read in these forums in years. Hysterical. Mizku Kado wrote: Connection Lost "The Socket Was Closed" Issue has been constantly plaguing me. I have posted in a thread that...
- by Haifisch Zahne - at 2013.09.16 17:58:00
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2. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
With regard to indestructible rats, face it people: CCP hates PvE. We destroy the economy. What? Don't produce income and generate loot? NO!!! That is exactly the problem. We are self-sufficient, generating positive income in the game. And, as a r...
- by Haifisch Zahne - at 2013.09.16 16:29:00
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3. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
No, it is exactly right if you are CCP and want to get rid of PvE in the game. Steijn wrote: Kery Nysell wrote: Haifisch Zahne wrote: Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really ha...
- by Haifisch Zahne - at 2013.09.16 16:24:00
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4. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Yes, that is very funny. A Saturday night before this "patch" use to see 50,000 players, not 40,000. Wow, they really took a big hit! P.S. And, that is down from the pre-Burn Jita days when it was 60,000+. Good work, CCP! Kery Nysell wrote: ...
- by Haifisch Zahne - at 2013.09.15 22:09:00
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5. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take 50-75% ...
- by Haifisch Zahne - at 2013.09.15 22:04:00
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6. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
In the good 'ole days of arcade gaming, there was something that I called the "B.S. Factor." This was where you'd do everything right, but the game was simply programmed not to let you succeed, no way, no how, without some B.S. "trick". The indes...
- by Haifisch Zahne - at 2013.09.10 11:26:00
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7. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
The problem with "indestructible" rats is unreal. Using a T2 fitted Cruise Raven, with all damage support skills at V (Cruise Specialization at IV), I had one rat BS that I sent 4-5 volleys at when it was down to 2 lines of structure. Repeat: not ...
- by Haifisch Zahne - at 2013.09.09 11:41:00
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8. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Well, let me give this question a whack at answering it: It don't work no more. As I remember CCP's answer (or at least a paraphrase) from the dev blog discussion of upcoming changes to NOS, when this was brought up, the dev said, "We got that co...
- by Haifisch Zahne - at 2013.09.05 12:59:00
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9. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Reduce the ISK/hr? Using a cruise missile Golem with all damage missile skills at V (except Cruise Missile Specialization at IV), it is virtually always that rat battleships are left with about 3 tiny lines of structure left on the damage counter....
- by Haifisch Zahne - at 2013.09.05 12:39:00
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10. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Oh, perfect, the only dev to respond to the Odyssey 1.1 Issues forum thread is concerned by an auto-targeting missiles issue, while literally a hundred posts that no one can patch Eve go unanswered. CCP TomB wrote: Sandeep wrote: 2. Auto-ta...
- by Haifisch Zahne - at 2013.09.04 02:56:00
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11. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Hurray for obvious SP bonus to come Soon (tm)!!! edit: P.S. It better be HUGE .
- by Haifisch Zahne - at 2013.09.04 02:51:00
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12. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Overview listed a Tayra. Show Info called it "Someone's Badger Mark II".
- by Haifisch Zahne - at 2013.09.03 17:19:00
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13. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
0.0 That is, I got stuck at 0.0. Went right to using repair tool, will report on its sucess (in edit of this post).
- by Haifisch Zahne - at 2013.09.03 16:05:00
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14. Sticky:This week in EVE #4 - Week 30/2013 - in EVE Information Portal [original thread]
Macker Momo wrote: Hey, when you spotlight someone, why not notify us on either the launcher or in the character selection screen? I'd like to second this thought. A lot of times now since the new launcher update, the *first* time I see a lo...
- by Haifisch Zahne - at 2013.07.26 22:34:00
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15. Sticky:New blog: All quiet on the EVE Launcher front? - in EVE Information Portal [original thread]
There was no further mention in the devblog, and I haven't finished reading the comments (yeah, barely started), but was there any talk about the Steam aspect of the new launcher which was mentioned but glossed over? When I read the header, "WTF?"...
- by Haifisch Zahne - at 2013.03.22 21:45:00
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16. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
I reported this in a bug report for Retribution 1.0, and my response from CCP was that this was "as intended" as this was the most recent news before that release. Goes to show what CCP thinks the concept of "CURRENT" means. Proddy Scun wrote...
- by Haifisch Zahne - at 2013.03.06 23:30:00
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17. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
Seriously, we can't have a fix for missile explosion sounds after over two weeks when the problem was reported on the first day of release? Concord Agents get promoted in fixes, but problems that destroy the enjoyment in the "immersion" of the ga...
- by Haifisch Zahne - at 2013.03.06 22:47:00
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18. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Still nothing has been done about the bug with missile explosion sounds where they get cut-off, delayed, or just don't happen. I reported this on, I think, the first day of deployment *and* filed a bug report. You acknowledged that you were aware...
- by Haifisch Zahne - at 2013.03.04 22:11:00
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19. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Of course, if you really are capped out, you can't warp. MainDrain wrote: CptJack Sparow wrote: Want passive resistances back to shield modules like the invulnerability field!!! I got neuted today, adaptive invulns shut off ... and you ...
- by Haifisch Zahne - at 2013.02.20 21:16:00
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20. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
OMG, it was a JOKE!!! Only the most dim-witted could not have seen how circular in reasoning it is to have the cap ship already present to call it in!!! Rommiee wrote: Haifisch Zahne wrote: CCP will propose that a workaround is to already ...
- by Haifisch Zahne - at 2013.02.20 21:10:00
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